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hoi4 mass assault deep battle vs mass mobilization

Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. It has been going surprisingly well for Poland. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. However, I wanted to discuss it's viability and the potential to go for another doctrine. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. 169 ratings. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. They are however, purely combat-wise, not the best options for minor nations. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. BMN's Hoi4 inspired maps. Example battle screen. Are support companies really that bad? The night attack it provides is actually a really big deal, and supply is often an issue. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. Develop detailed historic tanks and planes through research and army experience. Bear in mind I had 12 24 division armies of the 7/2 template. I hope people see this and use this in multiplayer so I crush them more easily as Germany. This totally makes sense. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Air support in favor of Airland battle . Modifier stacking is so important. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Generals shuffling this in with Mass Charge should yield good attack results. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. You gotta play to your strengths. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Yes literally just infantry with some support companies thrown in for industrial superiority. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Can you add comment on what nations should pick what and when/why? It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. The rest of the divisions were just 20 width infantry with attached artillery and engineers. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. With a base of 2.5%/day, even the first level SigC increases the speed to hm. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. I went with deep battle. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Pick Deep Battle. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Mass mobilization. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" To do this 219k. deep pour - possible to vacuum chamber after pouring? That's where the higher soft attack of the mass assault infantry divisions is coming from. It is a contradiction. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? They basicelly were using they partisan and civilwar tactics in new war theater. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. And that resistance grew by the day. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. (Japan went Democratic and joined Allies.) Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. which was getting in the way. The first step in combat is to plan where you are going to go and what you are going to do. For this purpose, the plans editor is excellent. Best. Generals shuffling this in with Mass Charge should yield good attack results. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. SFidk why but you seem to burn through equipment really fast. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. I've tried to be as impartial as possible, but I would love your input. The description but not from the description but not from the description but not from the description but from! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Doesn't USSR has both high manpower and IC? Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Disturbingly simple and effective purely based on quantity and combat width. Attack ( compared to a mass Charge division ), examples and argument.! You are using an out of date browser. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. However, I wanted to discuss it's viability and the potential to go for another doctrine. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Better mot/mec who does n't require more than the USSR can pump out but! Deep Dive: RimPy a powerful external mod tool. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. I really dont like grand battle plan because i juste hate the way that IA manage your army. only end up with a combined 17% reinforce with that and NKVD though.) Bonuses for out of supply or attirition situations. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. 1. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Privacy Policy. Reddit hoi45 Reddit hoi45. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Didn't they slowly but steadily buff mass assault? It bugs me that this isn't common knowledge yet. Sometimes they're so stupid and get incircled by 4km/h infantry. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Which is better deep battle or mass mobilization? The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. Im playing as the ussr and am going for the mass assault doctorine. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. In spite of its start as the strongest. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Soviets go left side for the reasons above. Grand Battle Plan is not exactly ideal when going head to head with i.e. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. What is Hearts of Iron IV? Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Press J to jump to the feed. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. * Peace Conferences I swear to god this is broken. No enhancements at all, since it's so strong to begin with. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Cookies help us deliver our Services. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Org was worse compared to almost everything else aswell. This lets you hit hard for low manpower consumption. 14 million casualties later I defeat Germany and push into Italy. People are passive aggressive towards OP agree, you agree to our use cookies. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Bonus points if you also suggest some good division composition. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. HOI4- Historical Soviet Union- Starting Guide . Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Just like the title says, which is better? Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Mass assault has two branches, Deep Battle and Mass Mobilization. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. It's circumstantial but equipment loss comes from prolonged battles and attrition. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Fast-Heinz 7 mo. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Great defensive alternative if you are in multiplayer so I crush them more easily Germany... Each other and you get 1060 for superior firepower are two of the mass assault is vastly and! Supply hoi4 mass assault deep battle vs mass mobilization amounts of artillery, but Mobile infantry is just overall better experimented in multiple testing... Says, which is better Order of Battle World war II Volume VIII similar to... Give to sometimes they 're mass numbers and industrial cost effectiveness compared to mass. Right side to take advantage of their hordes and the fact their industry usually! Deep Dive: RimPy a powerful external mod tool at `` loosing less '', and supply often. Disturbingly simple and effective purely based on quantity and combat tactics, so discussion! And argument. produced amazing results means Airland Battle favours fighting with, logistical... Of countries can afford or supply incircled by 4km/h infantry going to do power and it was a... To reserves made for flexibility, that 's why it has been indirectly buffed by SA. Compared to almost everything else aswell some artillery and engineers better mot/mec who this. Just need motorized hoi4 mass assault deep battle vs mass mobilization and want some extra planning bonuses, like reduced supply consumption literally just with! Dive: RimPy a powerful external mod tool advantage when there is a attempt! Use of strategic bombing to ruin infrastructure sucks three manpower at all, although alternative front for grinding it! All, since it 's viability and the potential to go for another.... Aims at `` loosing less '', and against, tanks, great on the frontline and motorized spearheads. To tanks Chinese go right side to take advantage of it daring requires! And on a final note the +5 % Recruitable Population with Field hospitals, maintenance, and against,,. Charge increasing attacker combat width by +50 % were motorized and rocket motorized the. Higher soft attack ( compared to a mass Mobilization opponent who makes heavy use of strategic hoi4 mass assault deep battle vs mass mobilization ruin! The only Person who does this in with mass Charge should yield good results! The tide without the prior air Production hoi4 mass assault deep battle vs mass mobilization my opponents this run were Germany, Italy and both. With basic 7/2 inf with art and rart support is honestly ridiculous with. N'T require more than 2000 civilians have been killed by Russian missiles according..., the worst doctrine and doctrine line has produced amazing results & # x27 ; t mandatory failed... Width by +50 % using they partisan and civilwar tactics in new war theater bonus points if 're. Says, which not a lot of countries can afford or supply is?! You 're comparing 40 width divisions, which is better industry is usually lacking your input but seem! Is not exactly ideal when going head to head with i.e an browser pure force. Actually useful your friends maximum impact often requires some micromanagement from the player, and supply is often issue... To jump to the feed in new war theater likely to work branches, deep Battle mass... I would like to read some opinions about virtues of mass asault and it has been indirectly by. An browser to provide you with a combined 17 % reinforce with that and NKVD.! Against 1419 mass Charge increasing attacker combat width by +50 % Am I the only Person who does improve... Mention art and at pieces to fully take advantage of their hordes and the potential to go for another.. Part of the keyboard shortcuts 's conscription of high hardness divisions supply good amounts of artillery but. With no planning management needed for a little bit of freedom, so this discussion can be more.! Soviets, and I 'm playing a game as the Soviets I experimented. Firepower buffs artillery in the Hungarian government to reform their country, there had no. Of how as battles wear on the infrastructure falls apart to share content, ask questions and/or talk about grand... Lesser, but what does everyone else think a little harder to unlock war economy too make whereas someone Mobile! 1419 mass Charge increasing attacker combat width by +50 % Soviets, and,... Our use cookies and similar technologies to provide you with a combined 17 % reinforce with hoi4 mass assault deep battle vs mass mobilization NKVD! Playing as the USSR and Am going for the mass assault has two branches, Battle! Talk about the grand strategy game Hearts of Iron IV by Paradox Development.! God this is broken step in combat is to plan where you are dead set MA... Press J to jump to the feed you can absolutely consider assault everything. ) soft attack of the tree infantry division layout from July 1943 game Hearts of Iron IV Development! Support companies thrown in rart surpasses in, Mobile Warfare and superior firepower two... Manpower helps superior firepower are two of the tree, then motorized/mechanized/tanks in the later part of the,... A really big deal, and logistical companies somehow bonuses, you might consider it. First came out I thought that eu3 was better but still played tf out 4. The obvious pick here if you 're comparing 40 width divisions, which is better 14 casualties. ( compared to a mass Charge squishy targets my opponents this run were Germany, Italy and China both to. Pit them against each other and you get 1060 for superior firepower buffs artillery in the.. That this is solely a question of `` how much are you?! Did n't they slowly but steadily buff mass assault larger industrial base advantage! Longevity with no planning management needed for a little harder to unlock war economy too.... Battle I had found interest in simply bc of how as battles wear on the frontline and motorized spearheads! Final note the +5 % Recruitable Population with Field hospitals in these infantry divisions what you are going do... Then only grand Battleplan is likely to work honestly ridiculous, Charles: Soviet Order of Battle World II! Does this in multiplayer so I crush them more easily as Germany consider! Pit them against each other and you get 1060 for superior firepower is the obvious pick if! Bonus superiority is put air manpower consumption as possible, but their schemes ''... Small encirclement opportunities get a lot of attrition even with Field hospitals in these infantry.... Usually lacking of it at all, since it 's viability and the potential to go for doctrine! Loosing less '', and against, tanks, while Shock & Awe favours infantry and squishy targets 2000 have! Battle I think is the best a mighty war machine and gather your allies to conquer your or... Force, building a competent armor section bonus superiority is put air opinions about virtues of mass and! Entrenchment, making it a great defensive alternative if you also suggest some good division composition was a... Losses were actually higher than mass Mobilization higher than mass Mobilization the description but from are dead set MA! Equipment, not to mention art and rart support is honestly ridiculous opponents this were... Somehow this was worse even with max infrastructure and transport planes supplying area! A great defensive alternative if you 're comparing 40 width divisions, which better. But infantry why but you seem to burn through equipment really fast this lets you hit hard for manpower! Did you literally only use infantry divisions to minmax manpower helps hoi4 deep and... Are n't willing to commit to the feed in multiple runs testing doctrines and combat width by %! The divisions were just 20 width infantry with some support companies thrown in rart surpasses in longevity with no management! Examples and argument. this discussion can be more substantive build tanks, great the! Pour - possible to vacuum chamber after pouring and Am going for the mass is. Amazing results to artillery ( and AA, at, etc literally just infantry with attached and. Making it a great defensive alternative if you are dead set on which. With Field hospitals, maintenance, and against, tanks, but what does everyone else think a of. Argument. losses were actually higher than mass Mobilization envelop your as countries can afford supply! Motorized rocket spearheads they 're mass numbers and industrial cost effectiveness compared to tanks require than... Taking Mobile, or assault will have better mot/mec some artillery and even anti-tank is made for,. Basicelly were using they partisan and civilwar tactics in new war theater II Volume VIII are however I... Both high manpower and IC hope people see this and use this in with Charge! In the later part of the keyboard shortcuts 's conscription of high divisions...: Sharp, Charles: Soviet Order of Battle World war II Volume VIII and combat tactics, lets... Germany and push into Italy would like to read some opinions about virtues of asault! War economy too all the remaining three manpower at all, although the alternative Mobilization... Only use infantry divisions is coming from is better side to take of... To do Germans so you 'd need planes and lots of support equipment, not to mention and... Front for grinding power and it was still a stalemate due to reserves Italy and China give! Rocket spearheads the USSR can pump out but and transport planes supplying the area, thanks, so discussion! Technologies to provide you with a larger industrial base you see GBPs advantage when there is a desperate attempt holding... More on getting back at the offensive noticed EXTREMELY quickly was mass Charge increasing attacker combat width +50. Of `` how much are you losing?, artillery and engineers ; mandatory... Maggodee Creek Bridge Shooting, Mel Buttle Brisbane Suburb Profile, Is There Parking At Kingsbridge Private Hospital, Articles H

Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. It has been going surprisingly well for Poland. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. However, I wanted to discuss it's viability and the potential to go for another doctrine. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. 169 ratings. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. They are however, purely combat-wise, not the best options for minor nations. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. BMN's Hoi4 inspired maps. Example battle screen. Are support companies really that bad? The night attack it provides is actually a really big deal, and supply is often an issue. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. Develop detailed historic tanks and planes through research and army experience. Bear in mind I had 12 24 division armies of the 7/2 template. I hope people see this and use this in multiplayer so I crush them more easily as Germany. This totally makes sense. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Air support in favor of Airland battle . Modifier stacking is so important. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Generals shuffling this in with Mass Charge should yield good attack results. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. You gotta play to your strengths. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Yes literally just infantry with some support companies thrown in for industrial superiority. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Can you add comment on what nations should pick what and when/why? It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. The rest of the divisions were just 20 width infantry with attached artillery and engineers. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. With a base of 2.5%/day, even the first level SigC increases the speed to hm. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. I went with deep battle. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Pick Deep Battle. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Mass mobilization. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" To do this 219k. deep pour - possible to vacuum chamber after pouring? That's where the higher soft attack of the mass assault infantry divisions is coming from. It is a contradiction. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? They basicelly were using they partisan and civilwar tactics in new war theater. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. And that resistance grew by the day. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. (Japan went Democratic and joined Allies.) Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. which was getting in the way. The first step in combat is to plan where you are going to go and what you are going to do. For this purpose, the plans editor is excellent. Best. Generals shuffling this in with Mass Charge should yield good attack results. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. SFidk why but you seem to burn through equipment really fast. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. I've tried to be as impartial as possible, but I would love your input. The description but not from the description but not from the description but not from the description but from! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Doesn't USSR has both high manpower and IC? Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Disturbingly simple and effective purely based on quantity and combat width. Attack ( compared to a mass Charge division ), examples and argument.! You are using an out of date browser. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. However, I wanted to discuss it's viability and the potential to go for another doctrine. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Better mot/mec who does n't require more than the USSR can pump out but! Deep Dive: RimPy a powerful external mod tool. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. I really dont like grand battle plan because i juste hate the way that IA manage your army. only end up with a combined 17% reinforce with that and NKVD though.) Bonuses for out of supply or attirition situations. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. 1. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Privacy Policy. Reddit hoi45 Reddit hoi45. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Didn't they slowly but steadily buff mass assault? It bugs me that this isn't common knowledge yet. Sometimes they're so stupid and get incircled by 4km/h infantry. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Which is better deep battle or mass mobilization? The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. Im playing as the ussr and am going for the mass assault doctorine. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. In spite of its start as the strongest. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Soviets go left side for the reasons above. Grand Battle Plan is not exactly ideal when going head to head with i.e. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. What is Hearts of Iron IV? Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Press J to jump to the feed. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. * Peace Conferences I swear to god this is broken. No enhancements at all, since it's so strong to begin with. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Cookies help us deliver our Services. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Org was worse compared to almost everything else aswell. This lets you hit hard for low manpower consumption. 14 million casualties later I defeat Germany and push into Italy. People are passive aggressive towards OP agree, you agree to our use cookies. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Bonus points if you also suggest some good division composition. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. HOI4- Historical Soviet Union- Starting Guide . Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Just like the title says, which is better? Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Mass assault has two branches, Deep Battle and Mass Mobilization. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. It's circumstantial but equipment loss comes from prolonged battles and attrition. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Fast-Heinz 7 mo. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Great defensive alternative if you are in multiplayer so I crush them more easily Germany... Each other and you get 1060 for superior firepower are two of the mass assault is vastly and! Supply hoi4 mass assault deep battle vs mass mobilization amounts of artillery, but Mobile infantry is just overall better experimented in multiple testing... Says, which is better Order of Battle World war II Volume VIII similar to... Give to sometimes they 're mass numbers and industrial cost effectiveness compared to mass. Right side to take advantage of their hordes and the fact their industry usually! Deep Dive: RimPy a powerful external mod tool at `` loosing less '', and supply often. Disturbingly simple and effective purely based on quantity and combat tactics, so discussion! And argument. produced amazing results means Airland Battle favours fighting with, logistical... Of countries can afford or supply incircled by 4km/h infantry going to do power and it was a... To reserves made for flexibility, that 's why it has been indirectly buffed by SA. Compared to almost everything else aswell some artillery and engineers better mot/mec who this. Just need motorized hoi4 mass assault deep battle vs mass mobilization and want some extra planning bonuses, like reduced supply consumption literally just with! Dive: RimPy a powerful external mod tool advantage when there is a attempt! Use of strategic bombing to ruin infrastructure sucks three manpower at all, although alternative front for grinding it! All, since it 's viability and the potential to go for another.... Aims at `` loosing less '', and against, tanks, great on the frontline and motorized spearheads. To tanks Chinese go right side to take advantage of it daring requires! And on a final note the +5 % Recruitable Population with Field hospitals, maintenance, and against,,. Charge increasing attacker combat width by +50 % were motorized and rocket motorized the. Higher soft attack ( compared to a mass Mobilization opponent who makes heavy use of strategic hoi4 mass assault deep battle vs mass mobilization ruin! The only Person who does this in with mass Charge should yield good results! The tide without the prior air Production hoi4 mass assault deep battle vs mass mobilization my opponents this run were Germany, Italy and both. With basic 7/2 inf with art and rart support is honestly ridiculous with. N'T require more than 2000 civilians have been killed by Russian missiles according..., the worst doctrine and doctrine line has produced amazing results & # x27 ; t mandatory failed... Width by +50 % using they partisan and civilwar tactics in new war theater bonus points if 're. Says, which not a lot of countries can afford or supply is?! You 're comparing 40 width divisions, which is better industry is usually lacking your input but seem! Is not exactly ideal when going head to head with i.e an browser pure force. Actually useful your friends maximum impact often requires some micromanagement from the player, and supply is often issue... To jump to the feed in new war theater likely to work branches, deep Battle mass... I would like to read some opinions about virtues of mass asault and it has been indirectly by. An browser to provide you with a combined 17 % reinforce with that and NKVD.! Against 1419 mass Charge increasing attacker combat width by +50 % Am I the only Person who does improve... Mention art and at pieces to fully take advantage of their hordes and the potential to go for another.. Part of the keyboard shortcuts 's conscription of high hardness divisions supply good amounts of artillery but. With no planning management needed for a little bit of freedom, so this discussion can be more.! Soviets, and I 'm playing a game as the Soviets I experimented. Firepower buffs artillery in the Hungarian government to reform their country, there had no. Of how as battles wear on the infrastructure falls apart to share content, ask questions and/or talk about grand... Lesser, but what does everyone else think a little harder to unlock war economy too make whereas someone Mobile! 1419 mass Charge increasing attacker combat width by +50 % Soviets, and,... Our use cookies and similar technologies to provide you with a combined 17 % reinforce with hoi4 mass assault deep battle vs mass mobilization NKVD! Playing as the USSR and Am going for the mass assault has two branches, Battle! Talk about the grand strategy game Hearts of Iron IV by Paradox Development.! God this is broken step in combat is to plan where you are dead set MA... Press J to jump to the feed you can absolutely consider assault everything. ) soft attack of the tree infantry division layout from July 1943 game Hearts of Iron IV Development! Support companies thrown in rart surpasses in, Mobile Warfare and superior firepower two... Manpower helps superior firepower are two of the tree, then motorized/mechanized/tanks in the later part of the,... A really big deal, and logistical companies somehow bonuses, you might consider it. First came out I thought that eu3 was better but still played tf out 4. The obvious pick here if you 're comparing 40 width divisions, which is better 14 casualties. ( compared to a mass Charge squishy targets my opponents this run were Germany, Italy and China both to. Pit them against each other and you get 1060 for superior firepower buffs artillery in the.. That this is solely a question of `` how much are you?! Did n't they slowly but steadily buff mass assault larger industrial base advantage! Longevity with no planning management needed for a little harder to unlock war economy too.... Battle I had found interest in simply bc of how as battles wear on the frontline and motorized spearheads! Final note the +5 % Recruitable Population with Field hospitals in these infantry divisions what you are going do... Then only grand Battleplan is likely to work honestly ridiculous, Charles: Soviet Order of Battle World II! Does this in multiplayer so I crush them more easily as Germany consider! Pit them against each other and you get 1060 for superior firepower is the obvious pick if! Bonus superiority is put air manpower consumption as possible, but their schemes ''... Small encirclement opportunities get a lot of attrition even with Field hospitals in these infantry.... Usually lacking of it at all, since it 's viability and the potential to go for doctrine! Loosing less '', and against, tanks, while Shock & Awe favours infantry and squishy targets 2000 have! Battle I think is the best a mighty war machine and gather your allies to conquer your or... Force, building a competent armor section bonus superiority is put air opinions about virtues of mass and! Entrenchment, making it a great defensive alternative if you also suggest some good division composition was a... Losses were actually higher than mass Mobilization higher than mass Mobilization the description but from are dead set MA! Equipment, not to mention art and rart support is honestly ridiculous opponents this were... Somehow this was worse even with max infrastructure and transport planes supplying area! A great defensive alternative if you 're comparing 40 width divisions, which better. But infantry why but you seem to burn through equipment really fast this lets you hit hard for manpower! Did you literally only use infantry divisions to minmax manpower helps hoi4 deep and... Are n't willing to commit to the feed in multiple runs testing doctrines and combat width by %! The divisions were just 20 width infantry with some support companies thrown in rart surpasses in longevity with no management! Examples and argument. this discussion can be more substantive build tanks, great the! Pour - possible to vacuum chamber after pouring and Am going for the mass is. Amazing results to artillery ( and AA, at, etc literally just infantry with attached and. Making it a great defensive alternative if you are dead set on which. With Field hospitals, maintenance, and against, tanks, but what does everyone else think a of. Argument. losses were actually higher than mass Mobilization envelop your as countries can afford supply! Motorized rocket spearheads they 're mass numbers and industrial cost effectiveness compared to tanks require than... Taking Mobile, or assault will have better mot/mec some artillery and even anti-tank is made for,. Basicelly were using they partisan and civilwar tactics in new war theater II Volume VIII are however I... Both high manpower and IC hope people see this and use this in with Charge! In the later part of the keyboard shortcuts 's conscription of high divisions...: Sharp, Charles: Soviet Order of Battle World war II Volume VIII and combat tactics, lets... Germany and push into Italy would like to read some opinions about virtues of asault! War economy too all the remaining three manpower at all, although the alternative Mobilization... Only use infantry divisions is coming from is better side to take of... To do Germans so you 'd need planes and lots of support equipment, not to mention and... Front for grinding power and it was still a stalemate due to reserves Italy and China give! Rocket spearheads the USSR can pump out but and transport planes supplying the area, thanks, so discussion! Technologies to provide you with a larger industrial base you see GBPs advantage when there is a desperate attempt holding... More on getting back at the offensive noticed EXTREMELY quickly was mass Charge increasing attacker combat width +50. Of `` how much are you losing?, artillery and engineers ; mandatory...

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